
Converts 3/6.02/12.05/24.04 attribute points per second, resulting in the following changes per second:. This mana cost is fixed and cannot be altered by anything. Costs 3.33/1.66/0.83/0.416 mana per shift interval, resulting in 10 mana per second. Attribute Shift does not interrupt Morphling's channeling abilities upon toggling. Attribute Shift (Agility Gain) and Attribute Shift (Strength Gain) are linked abilities leveling up one automatically levels up the other as well. Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1‒0.5 seconds. When the current agility is 50% higher than the strength, the knockback distance and stun duration are at their minimum at 100 and 0.5 ( 1.5) seconds respectively. When the current strength is 50% higher than the agility, the knockback distance and stun duration are at their maximum at 500 and 1.5/2/2.5/3 ( 2.5/ 3/ 3.5/ 4) seconds respectively. The knockback and stun values count base attributes, as well as bonus attributes. The values change with each percent difference between strength and agility, even when it is just a minimal change. They adapt linearly in smooth intervals depending on the difference between Morphling's strength and agility.
The knockback and stun values are not fixed.Casting this puts the other Adaptive Strike (Agility) on a fixed 3 second cooldown.
Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities leveling up one automatically levels up the other as well. Since the additional projectile uses the ability's cast range, cast range increasing effects increase its range as well. The secondary target is chosen randomly within the area, with heroes being prioritized. Cannot target the primary target with the additional projectile, so when no other targets are nearby, nothing happens. With the cast range and the range buffer, the ability has a search range of 900/ 1000/ 1100/ 1200. With Aghanim's Shard, Adaptive Strike launches 1 additional projectile towards random visible valid targets within the range. Checks Morphling's attributes upon projectile impact. When the current strength is 50% higher than the agility, the damage multiplier is at its minimum at 0.5. When the current agility is 50% higher than the strength, the damage multiplier is at its maximum at 1/1.5/2/2.5. The multiplier count base attributes, as well as bonus attributes. The values change with each percent difference between agility and strength, even when it is just a minimal change. They adapt linearly in smooth intervals depending on the difference between Morphling's agility and strength. The damage multiplier values are not fixed.
The projectile travels at a speed of 1150.This cooldown can be reset with cooldown resetting abilities, but it is not affected by percentage-based cooldown changes.Casting this puts the other Adaptive Strike (Strength) on a fixed 3 second cooldown.Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities leveling up one automatically levels up the other as well.As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures-now a footsoldier, now an archer, now the cavalryman-until, by the time the last soldier fell, Morphling had played every part. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey.